In Acts of Blood, Hendra can move from bare-handed combat to a bat, knife, or gun without leaving the same encounter. Weapons add power and options to the game’s martial-arts combat, but they do not replace punches, kicks, blocks, or counters. The useful question is not simply which pickup is strongest; it is when a weapon gives you the space or damage you need.

The Steam demo includes melee weapons, firearms, weapon throwing, and destructible scenery. This guide separates what the developer has confirmed from player-documented details in the warehouse mission, so you can use it without mistaking an older demo observation for a final-release promise.

Weapon Types in Acts of Blood

Weapons fit into three practical groups: fast melee weapons, heavier melee weapons, and firearms. The environment provides a fourth source of attacks when a fight happens near usable furniture or loose objects.

Type Examples seen or documented in the demo What to expect
Fast melee Knife, wrench, hammer Quick close-range strikes that suit one nearby enemy.
Medium melee Blade, crowbar, baton A balance of speed and reach.
Heavy melee Baseball bat, sledgehammer, firefighter axe Slower attacks with more reach or room to catch several opponents.
Firearms Pistol, AK-style rifle, shotgun Ranged damage that changes how you approach a space.
Environment Furniture and loose objects Situational attacks that use the room itself.

The official Steam page specifically names bats, knives, and guns. The additional examples in the table come from community documentation of the demo warehouse mission, not an official final weapon roster. Treat them as useful leads for the demo, not a guarantee that every item will appear unchanged at launch.

Melee Weapons: Knives, Bats, and Heavy Hitters

Most encounters happen at close range, so melee weapons fit naturally into Hendra’s normal offense. A quicker weapon is easier to use in a small opening against one opponent. A bat or other heavier pickup asks for more commitment, but its wider swing can help when enemies are gathering around you.

The trade-off is recovery. Do not assume a heavy weapon is always better because it looks more powerful; a slow swing is harder to fit into a narrow opening. Start with the weapon that is close at hand, learn how long its attack takes, and then decide whether it suits the fight in front of you.

Which Melee Weapon Should You Pick Up?

For a first run, choose the nearby usable weapon rather than searching for an unverified best-in-slot pickup. Against an isolated enemy, a fast weapon can be easier to control. When opponents are closing together, a heavier swing may create room, provided you are not ignoring attacks outside your immediate target.

There is no current, reliable damage table for every weapon. The v0.9.1 demo notes say that some overpowered weapons were balanced, but do not name them or publish the numbers. Old tier lists can therefore become misleading quickly.

Guns: Pistols, Rifles, and Shotguns

Yes, Acts of Blood has guns. Firearms sit alongside unarmed and melee combat, giving Hendra a way to threaten enemies at range without turning every encounter into a conventional shooter. Community documentation of the warehouse demo identifies a pistol, an AK-style rifle, and a shotgun.

Guns ask you to aim, manage remaining shots, and decide when distance is more valuable than staying in close combat. A shotgun may suit a nearby threat; a rifle can pressure enemies across a room. These are practical roles, not a tested ranking of the demo’s firearms.

The developers have changed gun controls during demo development. Check the key-mapping menu in your installed build instead of relying on an old control diagram.

Gun Ammo and Durability Are Separate

One easy detail to miss is that the demo tracks gun ammunition and weapon durability separately. The v0.8.9 update says that firearms no longer disappear simply because ammunition reaches zero.

Watch the ammo display and durability indicator as different resources. An empty gun is not automatically a vanished gun, and holding a weapon does not mean it still has shots. The system has been revised during demo development, so use current in-game values rather than old ammo or damage counts.

Throwing Weapons

The demo includes a weapon-throwing action. A melee pickup that is not ideal for sustained fighting may still be useful as a thrown attack when you need to finish an exchange or create distance.

Throwing shares design space with crowd control: the v0.8.8 update changed the throw input from a tap to a hold after a push action was added to the same control. If a weapon is not throwing as expected, check the current binding and whether the action requires holding the button.

Throwing also means giving up the weapon in your hand. Before sending a useful bat or axe across the room, consider where it may land and whether another pickup is available.

Using the Environment as a Weapon

Acts of Blood lets you do more than pick up weapons. The official Steam page says Hendra can smash enemies through furniture, kick nearby objects at them, and break apart parts of the surroundings. These interactions make a cramped room play differently from an open space.

When entering an area, notice what is around the enemies before committing to punches. Loose objects and breakable furniture can create an opportunity to interrupt pressure or open distance. Not every prop is necessarily interactive, so follow the in-game prompts and what responds in your current demo build.

For the punches, kicks, counters, and finishers that tie these attacks together, read the Acts of Blood combat and combo system guide.

Where to Find Weapons in the Warehouse Demo

Hendra faces several armed enemies on a factory walkway.
Sparks crackle overhead in the factory's narrow passageway. Unarmed and outnumbered, Hendra faces a gang of armed thugs. Can he fight his way through? Image: Big Fan / CosmoCover.

A community-created guide to the warehouse mission recorded several weapon pickups worth looking for. These locations come from an earlier demo build and have not been independently rechecked against the latest version. Use them as pointers, not as an exhaustive item map.

Weapon Community-documented location
Baseball bat Lower floor of the first room, against a wall near the door.
Sledgehammer Small room after the second room, near the exit door.
Firefighter axe Bottom floor after going downstairs, beside a fire box.
Pistol In the area with four gunmen, on the left concrete block.

Enemies can also carry weapons that may become available during a fight. If you are learning the level, watching for pickups and armed enemies is more useful than memorising an unverified best-weapon route.

How to Get More Out of Your Weapons

Treat a weapon as an option, not an entire fighting style. Pick it up when it helps with the enemies in front of you, then return to defensive fundamentals when the fight gets crowded.

With a fast melee weapon, keep attacks short enough to react. With a heavy weapon, wait for a clear opening. With a firearm, watch ammunition before committing to a ranged exchange. When a fight becomes messy, the room itself—or a thrown weapon—may give you a way out.

Practice pickups and throws in Arena once you are comfortable with basic punches and counters. Repeated encounters make it easier to see how each weapon changes the pace of a fight.

Frequently Asked Questions

Can You Use Guns in Acts of Blood?

Yes. The official Steam listing confirms firearms alongside unarmed and melee combat. A pistol, AK-style rifle, and shotgun have been documented in the warehouse demo by players.

Do Guns Disappear When They Run Out of Ammo?

The v0.8.9 demo update says guns no longer disappear at zero ammunition. It also says ammo and durability are tracked separately. This does not establish how every firearm will behave in the full release.

Can You Throw Melee Weapons?

Yes. The demo has a weapon-throwing action. Check its current control binding, especially if you remember an older demo layout.

What Is the Best Weapon in Acts of Blood?

There is no dependable overall ranking yet. Fast melee weapons, heavy hitters, and firearms serve different situations, while weapon balance has changed between demo updates. Try several weapon types before committing to a favourite.

Sources & verification

Official information checked on the dates below. This article does not claim hands-on testing.

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